I figured I could modify the tree/logs I already had to make a couple of quick tree stumps... texture looks bloody awful but they're so small on the screen I don't think it will matter tooooo much :)
More game stuff
Posted by
Jamie Bury
Labels:
iphone game
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Comments: (0)
Worked a lot on the game at the weekend but have very little to show for it :)
Re-modeled / textured the cliffs and the cave, cave texture is still horrible but I quite liked how the cliff came out
Mainly worked on the code side, hooking up the hud graphics to the art so it's all functional - also made some fairly major changes to how the camera system works (camera now follows the player vertically so it's always at the same height relative to the player, and also follows the player moving backwards)
Next up I need to model a new item crate, a signpost, a tree stump and some boulders that match the texture of the cliff!
Iphone Progress
Posted by
Jamie Bury
on Friday, 29 January 2010
Labels:
iphone game
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Comments: (3)
I made a new healthbar
Posted by
Jamie Bury
on Thursday, 28 January 2010
Labels:
iphone game
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Comments: (0)
Got a new healthbar done, I spent 20 minutes sketching out a few different ideas and positions, then spent a couple of hours making a basic version in ArtRage and making some code for it so it's working ingame (Ammo bar still hasn't been coded yet, I'll do that tomorrow).
Not sure if I like it yet, it's an improvement from the last one but I think I could maybe do better :)
I'll be making the bears head in the middle of the healthbar change when you press fire, as well as looking more ragged as his health gets lower (my little tribute to Doom) :)
Iphone Game
Posted by
Jamie Bury
on Wednesday, 27 January 2010
Labels:
iphone game
/
Comments: (1)
Been away from my sculpting for a while as I wanted to try and finish an iphone game I am making.